When a CEO or a big AI company makes a game with AI, it spreads fast, but the posts are mostly videos. This page collects the games by well-known people and companies that you can actually play in your browser, with nothing to download. For each one: who made it, which AI model they say they used, and what the game is like. Click a game card to play.

At a glance

Game Made by Who they are Model
Starfall Fu Sheng CEO of Cheetah Mobile Claude Fable 5.2
CORDON 9 Aravind Srinivas CEO of Perplexity Claude Fable 5.2
Saltfire Higgsfield AI video company Claude Fable 5.2
Geminisland Google Google's Gemini team Gemini 4 Hydrogen
Saltline, Tidewright, The Clockmaker's Heart Felix Rieseberg Engineer at Anthropic Claude Fable 5.2
I Would Have Gotten Away With It Ethan Mollick Wharton professor who writes about AI Claude Fable 5.2
Hogwarts Royale, Mirror Earth Matt Shumer CEO of HyperWrite Claude Fable 5.2
Turbo Tails Peter Yang Writer of the Behind the Craft newsletter Claude Fable 5.2
Mist-Locked Gate Guizang (歸藏) Chinese AI blogger Claude Fable 5.2
fly.pieter.com Pieter Levels Indie maker of Nomad List and Photo AI Not stated on our page

CEOs

Starfall (星陨战纪), by Cheetah Mobile CEO Fu Sheng

A 5v5 MOBA in the style of Honor of Kings, with heroes from Chinese history. Fu Sheng built it overnight with Claude Fable 5.2. You play with and against nine AI players, and it runs on a computer or a phone.

Starfall (星陨战纪)
Starfall (星陨战纪)by @FuSheng_0306

A free 5v5 MOBA in the style of Honor of Kings, with heroes from Chinese history, that Cheetah Mobile CEO Fu Sheng built overnight with Claude Fable 5.2. You plus nine AI players, on a computer or a phone.

CORDON 9, by Perplexity CEO Aravind Srinivas

An endless first-person zombie shooter on a rain-soaked quarantine street, with a scoped rifle and a killstreak drone. Srinivas had an agent build it with Claude Fable 5.2, and the game has no asset files at all: everything is code.

CORDON 9
CORDON 9by @AravSrinivas

An endless first-person zombie shooter on a rain-soaked quarantine street, with a scoped rifle and a killstreak drone, and not a single asset file: Perplexity CEO Aravind Srinivas had an agent build it with Claude Fable 5.2.

Hogwarts Royale and Mirror Earth, by HyperWrite CEO Matt Shumer

Hogwarts Royale is a battle royale on broomsticks over a magic school, made from one line: "create a mashup of Harry Potter and Fortnite". It is an unofficial fan game. Mirror Earth puts the whole planet in voxels: go anywhere, break anything, and the weather follows the real Earth live.

Hogwarts Royale
Hogwarts Royaleby @mattshumer_

A wizard-school battle royale on brooms, from a single prompt: "create a mashup of Harry Potter and Fortnite".

Battle royaleFan game3D
Mirror Earth
Mirror Earthby @mattshumer_

The whole planet in voxels, in your browser: go anywhere, break anything, with weather that matches the real Earth live.

Companies

Saltfire, by Higgsfield

Armed offshore powerboat racing from the AI video company Higgsfield: race five AI rivals across five-metre seas with homing rockets and gun turrets, past sea stacks, oil rigs and wind farms. Built with Claude Fable 5.2 and three.js.

Saltfire
Saltfireby @higgsfield_ai

Armed offshore powerboat racing: race five AI rivals across five-metre seas with homing rockets and gun turrets, past sea stacks, oil rigs and wind farms. Higgsfield built it with Claude Fable 5.2 and three.js.

Geminisland, by Google

Google's own launch demo for Gemini 4 Hydrogen: a shared voxel island. Type one prompt, like "huge banana statue", and the model builds it on the island in seconds, then walk the streets in first person. It runs in Google AI Studio, so you sign in with a Google account the first time.

Geminisland
Geminislandby @GoogleAI

Google's shared voxel island for Gemini 4 Hydrogen: type one prompt, like "huge banana statue", and the model builds it on the island in seconds, then walk the streets and step inside in first person.

Saltline, Tidewright and The Clockmaker's Heart, by Anthropic engineer Felix Rieseberg

Saltline is the one that went viral: a rain-soaked container-port FPS that Claude Fable 5.2 built from one prompt in about eight hours, every model and sound included. It is also the original of the game passed around in China as "Jimao, a Chinese AAA game". Rieseberg also made Tidewright, a night-sea sailing game about relighting lighthouses, and The Clockmaker's Heart, a gear puzzle.

Saltline
Saltlineby @felixrieseberg

A rain-soaked container-port FPS that Claude Fable 5.2 built in about eight hours, every model and sound included.

Tidewright
Tidewrightby @felixrieseberg

Sail a storm-tossed night sea and relight the lighthouses of the Thrumming Isles, built by Claude Fable 5.2.

The Clockmaker's Heart
The Clockmaker's Heartby @felixrieseberg

Wake a sleeping clockwork giant one gear puzzle at a time, a first draft by Claude Fable 5.2.

Puzzle3D

Writers and creators

I Would Have Gotten Away With It, by Ethan Mollick

A reverse Scooby-Doo: you are the villain of Grimsby Manor and your job is to scare off the meddling kids and their capybara. Mollick had Claude Fable 5.2 make the trailer, music and sound too.

I Would Have Gotten Away With It

A reverse Scooby-Doo: you are the villain of Grimsby Manor, and your job is to scare off the meddling kids and their capybara.

StrategyStory3D

Turbo Tails, by Peter Yang

A 3D kart racer with six animal drivers, drifting and items. Peter Yang built it in three prompts, two of them asking for mobile controls and multiplayer, so it plays on a phone and with friends.

Turbo Tails
Turbo Tailsby @petergyang

A 3D kart racer with six animal drivers, drifting and items, playable free in the browser with friends.

Mist-Locked Gate (雾锁山门), by Guizang

A wuxia action game in a snowy, lantern-lit mountain shrine. Guizang says Claude Fable 5.2 handled the models, scenes and animation in one afternoon and packed the whole game into one HTML file.

Mist-Locked Gate (雾锁山门)

A wuxia action game in a snowy, lantern-lit mountain shrine, built by Claude Fable 5.2 in one afternoon as a single HTML file.

fly.pieter.com, by Pieter Levels

The game that made vibe coding famous: a multiplayer flight game where you dogfight other players over a city of skyscrapers. It came out before Fable 5.2, and it is still running.

fly.pieter.com
fly.pieter.comby @levelsio

The game that made vibe coding famous: dogfight other players over a city of skyscrapers.

FAQ

Are these really made by those people?

Each game is linked from the maker's own post, and every game page on VibeGamer links to it, so you can check the original. Which model was used is what the maker says in that post; when they did not say, we leave it out.

Are they free?

Yes. All 13 are free to play in a browser. Geminisland asks for a Google sign-in, the rest open straight away.

Which ones work on a phone?

Starfall and Turbo Tails list phone support, as does Saltline. The others are made for a computer with a keyboard and mouse.

More collections: Claude Fable 5.2 games you can play online, games made with Claude and Gemini 4 Hydrogen games.