Can Claude make games? Yes, and people have been shipping them for months. Before Claude Fable 5.2 arrived on 9 November 2026, makers were already building raid games, 3D story games and multiplayer arenas with Claude Opus 5.5, most of them in Claude Code. Fable 5.2 then turned a steady stream into a flood.

This page collects games made with Claude that you can play in a browser, with no download. We only list a game when its maker says which Claude model built it, in their own post. For each one you get what you do, which model made it and how, and a card that takes you to the game.

Quick list

Game Model Type
Alandys Claude Opus 5.5 Co-op raid game with 16 bosses
The Little Prince Among the Stars Claude Opus 5.5 3D story game
Genex Morrowind Claude Opus 5.5 3D RPG remake
Roadster Flight Lab Claude Opus 5.5 and GPT 6 Astra Flying car stunts
Mavis Typing Claude Opus 5.5 Typing tutor
MOBA Claude Opus and Sonnet 3v3 MOBA for phones
Saltline Claude Fable 5.2 First-person shooter
Cayley Claude Fable 5.2 Flight simulator
Mist-Locked Gate Claude Fable 5.2 Wuxia action
Turbo Tails Claude Fable 5.2 Multiplayer kart racer
Hogwarts Royale Claude Fable 5.2 Battle royale on brooms
Lumenvale Claude Fable 5.2 Open-world exploration

Games made with Claude Opus 5.5

These came before Fable 5.2, and they show what a patient maker can do with Opus over days or weeks, not one prompt.

Alandys

A co-op raid game on floating isles: hatch a creature, raise your kin and take on 16 raid bosses, alone or with up to three friends online. Its maker answered "nobody wants to play your vibe-coded three.js game" by spending 33 days on one worth playing, with a real game server. Built with Three.js and Claude Opus 5.5; a Steam release is planned.

Alandys
Alandysby @AlandysGame

A co-op roguelite with 16 raid bosses, built in 33 days and headed to Steam.

3DCo-opRoguelite

The Little Prince Among the Stars

The story of The Little Prince as a 3D game: visit the king, the lamplighter at dusk and the geographer among his maps, then Earth, with the rose garden, the fox and the pilot beside his plane. Sac made it in 16 days with Opus 5.5, modelled with Tripo and Blender, and built it in Unity for WebGPU. It runs on desktop Chrome or Edge, in eight languages.

The Little Prince: Among the Stars

Explore the planets of The Little Prince in 3D, from his rose on B-612 to the fox and the pilot in the desert.

Genex Morrowind

The starting zone of Morrowind, rebuilt from scratch rather than modded. The Genex team made it with Opus 5.5 inside their open-source game-dev app and its Unreal Engine plugin, a good example of Claude driving a full game engine instead of writing a web page.

Morrowind Start Scene (Genex)

Morrowind's starting zone, rebuilt from scratch in Unreal with AI.

3DRPGRemake

Roadster Flight Lab

Three short challenges where you fly a thruster-powered sports car over obstacles, pull barrel rolls and try to land. Two models split the work: GPT 6 Astra did the 3D modelling and physics, and Claude Opus 5.5 did the game mechanics, controls, interface and visuals.

Roadster Flight Lab (Roken Games)

Three stunt challenges in a thruster-powered sports car.

3DDrivingPhysics

Mavis Typing

A typing tutor in the spirit of Mavis Beacon, with guided lessons, on-screen finger guides and ten typing games. Rotimi Best vibe coded it with Opus 5.5 because the old downloadable version kept crashing. Proof that a game made with Claude does not have to be 3D to be useful.

Uncle Best Typing
Uncle Best Typingby @rotimi_best

Mavis Beacon reborn: guided lessons, finger guides and ten typing games.

EducationalTyping

MOBA

A 3v3 ARAM-style MOBA built for phones. A father and son made it in a day with Claude Opus and Sonnet, after asking whether Claude could build a playable slice of League of Legends, and they run it on their own realtime servers.

BREAKWATER: 3v3 ARAM MOBA

A 3v3 ARAM-style MOBA a father and son built in a day.

Games made with Claude Fable 5.2

Fable 5.2 can work for hours without help, and the launch week showed it: shooters, simulators and whole worlds, often from one prompt. Here are six that stand out. For all of them, see our Claude Fable 5.2 games roundup, and for the 3D ones, Claude Fable 5.2 3D games.

Saltline

A single-level FPS in a rain-soaked container port, made from one prompt with no human feedback in about eight hours. Every model, texture and sound is generated in code. Read how Saltline was made.

Saltline
Saltlineby @felixrieseberg

A rain-soaked container-port FPS that Claude Fable 5.2 built in about eight hours, every model and sound included.

Cayley

A flight simulator with real wing physics: nine real aircraft, real terrain and live weather. Its maker says Fable 5.2 wrote it overnight in 8,851 lines with no game engine. It is open source.

Cayley
Cayleyby @lionel_mora

A browser flight simulator with real wing physics, 9 real aircraft and the whole planet streamed in 3D, built overnight by Claude Fable 5.2.

FlightSimulation3D

Mist-Locked Gate

A wuxia action game in a snowy mountain shrine, with sword slashes and a boss duel. Fable 5.2 handled the models, scenes and animation in one afternoon and packed it all into a single HTML file.

Mist-Locked Gate (雾锁山门)

A wuxia action game in a snowy, lantern-lit mountain shrine, built by Claude Fable 5.2 in one afternoon as a single HTML file.

Turbo Tails

A multiplayer kart racer made in three prompts, with touch controls so you can race on your phone.

Turbo Tails
Turbo Tailsby @petergyang

A 3D kart racer with six animal drivers, drifting and items, playable free in the browser with friends.

Hogwarts Royale

A battle royale on brooms over a wizard school, made from one line asking Fable 5.2 for a mashup of Harry Potter and Fortnite. It is an unofficial fan game.

Hogwarts Royale
Hogwarts Royaleby @mattshumer_

A wizard-school battle royale on brooms, from a single prompt: "create a mashup of Harry Potter and Fortnite".

Battle royaleFan game3D

Lumenvale

An open world to explore, built as one 650 KB file with no separate asset files, and it runs on phones.

Lumenvale
Lumenvaleby @sai0xgen

A gentle open-world fantasy: wake the seven sleeping shrines of a flower valley. Claude Fable 5.2 made the game, its music and its trailer.

How people make games with Claude

The games above share a few habits:

  • Claude Code does the work. Most makers run Claude in Claude Code, where it can write files, run the game and fix what breaks, rather than pasting code from a chat.
  • Three.js for the browser. Most 3D games here use Three.js and run in a single page. A few use a real engine instead: Unity (The Little Prince) or Unreal Engine (Genex Morrowind).
  • 3D models from another tool. Claude writes code, not meshes. Makers who want detailed characters generate them in tools like Tripo and let Claude rig, animate and place them.
  • Opus for long projects, Fable for long unattended runs. Opus 5.5 games took days or weeks of back and forth; Fable 5.2 games often came from one prompt. For the price and speed trade-off, see Claude Fable 5.2 vs Opus 5.5 for making games.

Questions

Can Claude make a full game? Yes, within limits. Every game on this page is playable, and some, like Alandys and Cayley, are large. Most are short or single-level, and the makers who went further spent days guiding Claude.

Which Claude model is best for games? Opus 5.5 is cheaper and works well when you steer it step by step. Fable 5.2 is better at long tasks it does alone. Our Fable 5.2 vs Opus 5.5 comparison goes through both.

Are these games free? Yes, every game here is free to play in the browser. Alandys also plans a Steam release.

Made a game with Claude? Submit it and we will add it to VibeGamer.

See every game on VibeGamer made with Claude, updated as new ones are added: games made with Claude.