You play a lone sword fighter climbing a mountain path at night: frosted grass, stone lanterns and red shrine gates, with enemies waiting in the snow. Fights are fast and flashy, with sweeping sword slashes and skill rings, and the first chapter ends in a boss duel inside a golden magic circle under a beam of light.
The maker, Guizang (@op7418), says Claude Fable 5.2 handled everything in one afternoon, using about 4.5 billion tokens: the models, the scene design, the animation and the optimization, all packed into one 30 MB HTML file. It was built with the maker's own open guizang-game-skill workflow.
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