There is no road and there are no brakes. You drive a rusty dune buggy across an orange desert, through narrow canyons and into a storm, ramming and blowing up raiders while the dust, fire and debris fly past. A kill counter and a nitro bar keep score, and each stage has its own landscape.
Andrew Blumson made it with Claude Fable 5.2 entirely in code: no 3D models and no textures, rendered in real time with three.js and WebGPU. The first 3 stages are playable now, with 7 more to come. The audio was made with ElevenLabs.
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wow this was actually fun, and the camera and direction was too good for a game
It was really cool. Can you share the prompt
This is probably the coolest thing i've seen anyone build with 5.2. Hats off to you good sir!
This is cool but holy hell those camera angles lol feels like I am playing gta 5 on the one overhead camera where you wreck 2 seconds later
this was so fun
This is the worst camera movement in any game in history but the game is really cool
This game is awesome, took me a sec to work it out, but amazing angles and really fun, love the chaos!
Haha! That was wild! I haven't played anything like that before. Really tough without the camera control, but the rapid restart helped get the hang of it quickly, like Flappy Bird. The storm effect was actually frightening. Nice job